minecraft server
welcome to the block zone. download the launcher pack once and let AutoModpack do the heavy lifting.
server address
Connect directly using the address below:
mc.digitalbeth.space
note: the server is whitelisted, reach out if you want in.
downloads
Required modpack for the server:
That's it. Download the .mrpack once, import it into Prism Launcher, and launch the game.
AutoModpack handles the rest, it will automatically download and keep the required server mods up to date.
system requirements
Soda Craft runs too many mods on Minecraft 1.21.1 (NeoForge), so your PC needs some muscle:
- RAM: at least 6GB allocated to Minecraft (8GB+ recommended)
- GPU: a decent dedicated graphics card recommended, especially with shaders on
Tip: the pack ships with Complementary and BSL shaderpacks, so disable shaders for a smoother experience on lower-end hardware.
about the server
A heavily modded, tech, exploration, and adventure experience.
📦 Mods — 230 server + 67 client
🖥️ Server-side — 191 mods + 39 libraries
📚 Libraries / dependencies (39)
- SnAssets: Just an asset library — sounds, textures, particles, etc. for other mods.
- Sable : The framework behind the pack’s moving structures and physics.
- Architectury API: Cross-platform modding API/library used by many content mods.
- Bad Packets: Provides packet/networking APIs used by other mods.
- Balm: Shared library/API providing common utilities and compatibility hooks.
- Bookshelf: Shared code library used by multiple mods for common utilities and APIs.
- Cerulean : A library/API for mods that use the Cerulean framework. Mostly one of those “you need it installed, but you don’t really see it” mods.
- Citadel: Upgrade : The NeoForge upgrade/compatibility layer for Citadel and mods that depend on it.
- Cloth Config: Provides standardized configuration-screen APIs.
- Collective: Shared library containing utility code used by Serilum mods.
- Configured Defaults: Provides configurable default settings for supported mods.
- Sinytra Connector: Compatibility layer for running compatible Fabric mods on NeoForge.
- CoroUtil : A shared utility library used by Corosus mods. Mostly backend stuff rather than something you interact with directly.
- CreativeCore: Provides rendering/utility infrastructure required by several mods.
- Cupboard: Provides shared utility/configuration code used by dependent mods.
- Curios API: Provides an accessory-slot API used by mods that add wearable trinkets.
- FerriteCore: Cuts down RAM usage behind the scenes.
- Fzzy Config: Configuration API/library used by mods needing advanced config screens.
- GeckoLib: Animation/rendering library used by mods with animated entities and models.
- GlitchCore: Shared compatibility/core library used by several mods.
- GML: Provides shared mod infrastructure/runtime functionality used by dependent mods.
- iChunUtil: Shared library for iChun mods.
- Integrated API: API layer used by Integrated series mods.
- Kiwi: Library/framework providing common utilities for dependent mods.
- Konkrete: Shared client utility/configuration library.
- Kotlin for Forge: Kotlin runtime/library that lets NeoForge mods written in Kotlin run.
- Moonlight Lib: Shared library used by mods from the Moonflower/Selene ecosystem.
- MRU: Shared utility library used by dependent mods.
- NeoBeeFix: Applies NeoForge/Minecraft bug fixes and compatibility fixes for the 1.21.1 environment.
- OctoLib: Shared library/API used by mods requiring OctoLib.
- oωo Lib: Common UI, networking, and utility library used by several mods.
- Puzzles Lib: Shared library containing common utilities used by Puzzles/related mods.
- Resourceful Config: Configuration API/library for resourceful mods.
- Resourceful Lib: Shared API/library used by Resourceful mods.
- Ritchie’s Projectile Library: Projectile utility/API library used by dependent mods.
- Sophisticated Core: Core library for Sophisticated Backpacks/Building and related mods.
- TerraBlender: World-generation library used by biome/world-gen mods.
- TXNI Lib: Shared library/API used by dependent client mods.
- YUNG's API: Common library/API required by YUNG's world-generation mods.
- Zeta: Core library used by Quark and Quark-related features.
- ZFastNoise : A faster noise-generation library used to speed up terrain/worldgen calculations.
🎮 Content & gameplay (191)
- IMST : Immersive Structures. Adds extra structures and points of interest to world generation.
- 1-Hit : Adds one-hit/instant-kill style mechanics. Basically: sometimes you really just want the thing to die already.
- Accessories Compat Layer: Gives you extra accessory slots for stuff like trinkets and wearable gear.
- Accessories: Gives you extra accessory slots for stuff like trinkets and wearable gear.
- Additional Structures: More random structures to find while you're wandering around.
- AdoraBuild: Structures: Adds additional decorative/building structures and world-generation pieces.
- Aero Copycats: Copycat blocks for Create — make a functional block look like basically whatever you want.
- Aero Encased Pipe: Encased pipe stuff for Aeronautics.
- Aeroworks: More Aeronautics engineering/building stuff.
- The Aether: Adds the Aether — basically a whole-ass sky dimension with new mobs, dungeons, gear, and places to explore.
- Aileron: An Elytra overhaul with extra mechanics and enchantments.
- Alex’s Mobs: Upgrade: Provides additional integration/expansion content for Alex's Mobs.
- Alloyed: Adds alloying and metallurgy machinery that integrates with Create.
- AmbientSounds: Makes the world sound way less dead. Forest noises, caves, weather, etc.
- Amendments: Adds small vanilla-style block and gameplay improvements, expanding existing mechanics rather than adding a new progression system.
- Another Furniture: More furniture. Tables, chairs, shelves, all that good shit.
- AppleSkin: Displays hunger/saturation values and previews how much food will restore.
- Armor Statues: Adds commands/tools for posing, rotating, and customizing armor stands.
- Async Logger : Moves logging work off the main thread so spammy logs are less likely to bog the game down.
- Async Particles : Moves particle processing around to reduce the performance hit from having a ridiculous number of particles on screen.
- Axes Are Weapons: Gives axes dedicated weapon behavior and combat stats.
- BadOptimizations: A bunch of extra little performance tweaks.
- Ballast: Adds ballast blocks/mechanics used for Create: Aeronautics builds.
- Banner Write: Lets you write/customize banner designs with additional controls.
- Create: Bells & Whistles: More decorative train/Create building parts.
- Better Biome Blend: Makes the grass/foliage color transitions between biomes look less janky.
- Biomes O’ Plenty: A shitload of new biomes, plants, trees, and other worldgen stuff.
- Bits 'n' Bobs: Adds small decorative and mechanical Create additions designed to integrate closely with Create.
- Brick & Mortar: Adds additional brick, masonry, and construction materials.
- C2ME: Optimizes chunk generation/loading work with parallelized world-processing systems.
- Carry On Aero Compat: Pick up blocks and some block entities and carry them around.
- Carry On: Pick up blocks and some block entities and carry them around.
- Chef's Delight: More cooking stuff that works with Farmer's Delight.
- Chunky: Pre-generates chunks in a controlled area so exploration is less likely to cause generation spikes.
- Clumps : Combines XP orbs into bigger stacks so the game isn’t trying to render 900 tiny green balls after you slaughter a mob farm.
- Comforts : Sleeping bags and hammocks. Sleep wherever without changing your spawn point.
- Companion : Helps keep your pets from getting lost or left behind while keeping the vanilla feel.
- Connectible Chains: Lets chains connect to compatible blocks/anchors for decorative construction.
- Continuity: Connected textures and other resource-pack visual stuff.
- Controlling: Searches your keybinds so you can actually find the damn setting you're looking for.
- Create: Copycats+: Copycat blocks for Create — make a functional block look like basically whatever you want.
- Create Aeronautics Structures: More Aeronautics structures/building pieces.
- Create: Delight: Adds food-processing and cooking recipes that connect Create with Farmer's Delight.
- Create: Components and Additions : Adds extra Create components like brass gearboxes, inverted gearshifts/clutches, brass palettes, and related bits.
- Create: Encased : Adds more casings and encased machinery for Create — including shafts, cogwheels, pipes, pumps, valves, tanks, and other fluid stuff.
- Create Aeronautics Toolgun : A toolgun made for the Aeronautics ecosystem — basically a handy building/editing tool for all the moving-structure nonsense.
- Create: Connected : Adds extra connected/extended Create blocks and building pieces for making contraptions look less cobbled together.
- Create: Factory : Adds factory/industrial-themed Create content and machines.
- Create: Pattern Schematics : Adds pattern/schematic tools for Create builds so you can work with repeatable building patterns instead of placing everything by hand.
- Create: Structures Arise : Adds generated structures and worldgen content built around the Create aesthetic.
- Create: Submarine : Adds submarine-themed Create machinery/vehicles and underwater engineering stuff.
- Create : The big one. Machines, gears, belts, trains, contraptions, automation, and generally finding increasingly stupid ways to automate everything.
- Create Aeronautics : The big Aeronautics mod — moving structures, vehicles, physics, and all the ridiculous Create-powered engineering that comes with it.
- Cardboarded Conveynience : Create conveyor-chain convenience stuff, including letting cardboard-packaged blocks stay packaged while being moved around.
- Create: Dragons Plus : Extra Create integration/content built around the dragon/Draconic side of the pack.
- Create: Enchantment Industry : Lets Create machinery handle enchanting-related processing and automation.
- Create: Extended Wrenches : Lets you customize Create wrenches with different heads, handles, cogs, axes, and dyes. Finally, wrench fashion.
- Create: Framed : Adds framed versions of Create-style blocks so you can make functional machinery match whatever block palette you’re using.
- Create: Integrated Farming : Adds more automated farming/processing integration for Create.
- Create Prism : Adds integration/content for the Create moving-structure ecosystem used by the pack.
- Create: Shuffle Filter : Adds a Shuffle Filter for Create deployers/rollers so automated builds can place blocks randomly or with weighted chances.
- Creeper Overhaul: Gives Creepers different variants depending on where you find them.
- Crying Portals: Extra Nether portal/crying obsidian behavior.
- Cut Through: Lets you interact with or attack through supported transparent/non-solid blocks more conveniently.
- Deep Aether: Adds the Aether — basically a whole-ass sky dimension with new mobs, dungeons, gear, and places to explore.
- Design n’ Decor: More decorative blocks for making builds less boring.
- Detail Armor Bar Reconstructed: Actually tells you how much durability your armor has left.
- Ding: Makes a little noise when loading is finished.
- Distracting Trims: Adds visual/gameplay changes to armor trims.
- Easy Anvils: Makes anvils less obnoxious.
- Easy Elevators: Simple elevators. Up/down without building a damn staircase.
- Easy Elytra Takeoff: Makes getting airborne with Elytra less of a pain in the ass.
- Ecologics: Adds biome-specific animals, plants, blocks, and small environmental features.
- Inventory Blur: Blurs the world behind inventory/GUI screens.
- EMI Loot: The recipe/item browser. Basically JEI's cousin for this pack.
- EMI: The recipe/item browser. Basically JEI's cousin for this pack.
- EMI++: The recipe/item browser. Basically JEI's cousin for this pack.
- Enderman Overhaul: Different Endermen with different looks and behaviors.
- End’s Delight: More food and cooking stuff using End-themed ingredients.
- Entity Culling: Stops rendering shit you can't actually see, which helps FPS.
- Every Compat: Generates compatible wood variants for blocks from supported decorative mods.
- Explore Ruins: Aether: Adds the Aether — basically a whole-ass sky dimension with new mobs, dungeons, gear, and places to explore.
- Explosive Enhancement: Makes explosions look/work a little fancier.
- Extended Bone Meal: Lets bone meal work on more stuff.
- Extra Copycats: Copycat blocks for Create — make a functional block look like basically whatever you want.
- Farmer's Delight: Adds farming, cooking, kitchen stuff, crops, knives, and a frankly unreasonable amount of food.
- Farmer's Knives: Adds dedicated knives and knife recipes that integrate with Farmer's Delight.
- Farmer's Structures: Adds farm/village-themed generated structures.
- Farsight: Lets you keep seeing distant terrain instead of everything vanishing the second it gets far away.
- Fast Paintings: Makes paintings less stupidly expensive to render.
- Fish on the Line: More fishing-related gameplay.
- Glaidens’ Vista Improvements: Cameras, TVs, live feeds, video/GIF playback, monitors, security cameras... basically Minecraft surveillance equipment.
- GPUTape: Optimizes/changes texture or GPU upload behavior to reduce rendering overhead.
- Healing Campfire: Campfires heal you when you're hanging around them.
- IDAS : Integrated Dungeons and Structures. Adds big, detailed structures that use blocks and mobs from mods like Quark, Create, Biomes O’ Plenty, and Alex’s Mobs.
- ImmediatelyFast: Speeds up various rendering/UI stuff.
- Immersive Furniture: Furniture for making builds actually look lived in.
- Immersive Melodies: More music/instrument stuff.
- Immersive Paintings: More/customizable paintings for decorating.
- Infinite Trading: Makes villager trades basically stop being limited by the normal trading nonsense.
- Inventory Totem: Inventory-based totem utility.
- Ixeris: Client optimization that cuts down CPU overhead from input/event polling.
- Kerria: Optimizes animated textures so they don't beat your GPU/CPU to death.
- Linked Copycats: Copycat blocks for Create — make a functional block look like basically whatever you want.
- Lithium: General performance optimization for game logic.
- Lodestone: Adds lodestone-focused utility/content and integrations.
- Lootr: Everyone gets their own structure loot, so your friend can't yoink the chest before you get there.
- Miner's Delight: Mining-themed food and recipes. Because apparently miners need a cuisine now.
- Model Gap Fix : Fixes the weird little gaps that can show up around block and item models because of Minecraft’s texture/model handling.
- ModernFix: A pile of performance, memory, and bug fixes.
- More Sounds: Even more sound effects because apparently vanilla Minecraft isn't noisy enough.
- More Culling: More aggressive culling so the game doesn't waste time rendering stuff you can't see.
- My Nether's Delight: Farmer's Delight food, but everything is Nether-flavored.
- Naturalist: Adds a bunch of actual animals and wildlife.
- Natural Sizes: Gives supported mobs more natural size variation.
- Netherite Horse Armor: Yep, Netherite horse armor.
- NetherPortalFix: Fixes Nether portal linking bullshit.
- Nether Portal Spread: Makes Nether portals able to spread, with configurable behavior.
- No Creeper Explosions: Creepers can still explode, they just don't turn your house into modern art.
- No Hostiles Around Campfire: Keeps hostile mobs away from campfires.
- NoKlyp: Adds client-side visibility/culling behavior intended to reduce unnecessary rendering.
- Not Enough Recipe Book: A replacement for the vanilla recipe book that gets the hell out of your way.
- Open Parties and Claims: Lets us make parties and claim land so people don't accidentally bulldoze each other's shit.
- Potion Stacks: Lets potions stack instead of eating your entire inventory.
- Prickle: Misc utility/gameplay stuff used by other pack content.
- Quark: A giant pile of little vanilla-ish additions, blocks, tweaks, and random useful shit.
- Quark Oddities: A giant pile of little vanilla-ish additions, blocks, tweaks, and random useful shit.
- QuickPack: Pack/loading optimization stuff.
- QuickPaths: Adds faster/convenient path and road construction.
- Create: Steam ’n’ Rails: More Create train/railway stuff.
- Re-Domestication: Lets you re-tame/change ownership of supported pets/mobs.
- Reliable Advancements: Improves advancement tracking and reliability for modded content.
- Resourcify: Lets you manage/download supported resource packs from in-game.
- Sable Beyond: The Sable framework/library that handles the moving-structure/physics side of things.
- Sable Physics Compat: The Sable framework/library that handles the moving-structure/physics side of things.
- Scholar: Book/knowledge-themed gameplay and content.
- Seamless Sleep: Makes sleeping transitions less janky.
- Searchables : Adds searchable config/settings interfaces for mods that use the Searchables library.
- Sim Copycats: Copycat blocks for Create — make a functional block look like basically whatever you want.
- Simulated Coasters: Roller coaster/ride simulation stuff.
- Create: Slice & Dice: Automates Farmer's Delight food processing with Create machines.
- Smaller Nether Portals: Lets you make smaller Nether portals.
- Create: Smart Bounds: Stops Create from rendering giant invisible boxes around stuff when it doesn't need to.
- Smarter Farmers: Makes farmer villagers a little less stupid about farming.
- Sniffer's Sniff Delights: Sniffer-themed food/content.
- Sophisticated Backpacks: Backpacks with a stupid amount of upgrades and customization.
- Sophisticated Building: Makes a little noise when loading is finished.
- Sounds: Adds additional audio content and sound effects.
- spark : Server performance profiler. Lets you dig into TPS, CPU, memory, tick times, and generally figure out what the hell is making the server slow.
- Spawn Animations: Mobs don't just pop into existence anymore; they get little spawn animations.
- Structure Layout Optimizer: Optimizes structure generation so worldgen has less work to do.
- Supplementaries: Adds a broad set of functional/decorative vanilla-style blocks and items.
- Twilight Forest: DNV: Adds compatibility/integration content for Twilight Forest and the pack's related systems.
- Tom's Simple Storage Mod: Basically digital-ish networked storage so you can stop having 47 chests labeled 'misc'.
- Too Many Recipe Viewers: Another recipe viewer because apparently we needed several.
- TrashSlot: Gives your inventory a little trash can so you can delete junk without tossing it on the ground.
- Tree Harvester: Cut the tree down in one go instead of punching every log individually.
- Twilight Lootr: Everyone gets their own structure loot, so your friend can't yoink the chest before you get there.
- Twilight Delight: Twilight Forest ingredients + Farmer's Delight cooking.
- The Twilight Forest: Adds the Twilight Forest dimension with new biomes, dungeons, bosses, mobs, and a whole progression path.
- Twilight Treehouses: Treehouse structures/content for Twilight Forest.
- Updating World Icon : Keeps the world/server icon updated while the world is being generated or changed.
- Vein Mining: Mine a whole connected vein at once. Because fuck mining one ore at a time.
- Villager Names: Gives villagers actual names so they're not all just 'that fucking librarian'.
- Vista: Cameras, TVs, live feeds, video/GIF playback, monitors, security cameras... basically Minecraft surveillance equipment.
- Vista: All the Tapes: Cameras, TVs, live feeds, video/GIF playback, monitors, security cameras... basically Minecraft surveillance equipment.
- Waystones: Waystones. Put one down, discover another, and stop walking everywhere like an idiot.
- Waystones Teleport Pets: Waystones. Put one down, discover another, and stop walking everywhere like an idiot.
- Welcome Message: Displays a server welcome message.
- WorldEdit: WorldEdit. Copy/paste entire buildings, flatten stuff, replace blocks, make giant changes without suffering.
- WTHIT: Look at a block and it'll tell you what the hell it is and what it does.
- Xaero's Minimap: A minimap with waypoints and all the usual map goodies.
- Xaero's Waystones Compatibility: Waystones. Put one down, discover another, and stop walking everywhere like an idiot.
- Xaero's World Map: The big fullscreen map to go with Xaero's minimap.
- XMXW: Connects Xaero's maps with Waystones.
- Yeetus Experimentus: Gets rid of some of Minecraft's annoying experimental-feature bullshit.
- YetAnotherConfigLib : YACL. A library that gives mods standardized config screens and UI controls.
- YUNG's Better Caves: Makes caves way more interesting instead of being the same boring holes everywhere.
- YUNG's Better Desert Temples: Makes desert temples bigger, more interesting, and more trap-filled.
- YUNG's Better Dungeons: Overhauls vanilla dungeons with bigger/more varied layouts.
- YUNG's Better End Island: Changes up the End island terrain.
- YUNG's Better Jungle Temples: Same idea, but for jungle temples.
- YUNG's Better Mineshafts: Makes mineshafts bigger and much more interesting.
- YUNG's Better Nether Fortresses: Overhauls Nether fortresses.
- YUNG's Better Ocean Monuments: Overhauls ocean monuments.
- YUNG's Better Strongholds: Overhauls strongholds with bigger, more varied layouts.
- YUNG's Better Witch Huts: Makes witch huts more interesting and useful.
- YUNG's Bridges: Adds bridges to world generation so structures/terrain connect more naturally.
- YUNG's Cave Biomes: Adds different cave biomes underground.
- YUNG's Extras: Extra YUNG's worldgen stuff.
💻 Client-side — 59 mods + 8 libraries
📚 Libraries / dependencies (8)
- Balm: Shared library/API providing common utilities and compatibility hooks.
- Sinytra Connector: Compatibility layer for running compatible Fabric mods on NeoForge.
- CreativeCore: Provides rendering/utility infrastructure required by several mods.
- Forgified Fabric API: NeoForge-compatible implementation of Fabric API functionality.
- GML: Provides shared mod infrastructure/runtime functionality used by dependent mods.
- Kotlin for Forge: Kotlin runtime/library that lets NeoForge mods written in Kotlin run.
- oωo Lib: Common UI, networking, and utility library used by several mods.
- TXNI Lib: Shared library/API used by dependent client mods.
🎮 Content & gameplay (59)
- Accessories: Gives you extra accessory slots for stuff like trinkets and wearable gear.
- AeroCamSync : Keeps camera/viewpoint information synchronized for Aeronautics-related moving structures and camera systems.
- AeroPropBlur : Adds motion blur effects to Aeronautics propellers/rotating parts.
- Async Logger : Moves logging work off the main thread so spammy logs are less likely to bog the game down.
- AutoModpack : The thing doing the magic. Automatically downloads and syncs the server’s mods/configs/resource packs to clients.
- Better Screenshots: Better screenshot tools.
- Chat Heads : Puts the player’s little face next to their chat messages.
- Client Tweaks : A pile of small client-side quality-of-life tweaks and settings.
- CMDCam: Lets you use Minecraft like a little free camera for screenshots/video.
- Command Keys : Lets you bind commands/actions to keyboard keys instead of typing them every damn time.
- Controlify: Actual controller support instead of fighting Minecraft with a controller.
- Create : The big one. Machines, gears, belts, trains, contraptions, automation, and generally finding increasingly stupid ways to automate everything.
- Create: Better FPS : Client-side Create rendering optimizations to make big Create contraptions hurt your FPS less.
- Create Schematic Helper : Adds tools to make working with Create schematics less annoying.
- Defaulted: Provides configurable defaults and convenience behavior for client/game settings.
- Distraction-Free Recipes : Cleans up the recipe UI by removing distracting/unnecessary recipe-book stuff.
- Dynamic FPS: Stops Minecraft from eating your GPU/CPU when it's sitting in the background.
- e4mc : Lets you open a singleplayer world to friends over the internet without having to mess with port forwarding.
- Eating Animation : Adds an actual eating animation instead of the usual Minecraft hand-in-your-face chomping.
- Particle Interactions : Adds extra interactions/effects for particles so visual effects can react to things happening in the world.
- EMI: The recipe/item browser. Basically JEI's cousin for this pack.
- EMIffect : Adds visual effects and extra polish to EMI’s recipe/item interface.
- EMI Professions : Adds villager profession/workstation information to EMI.
- Entity Model Features: Extra entity model features for resource packs.
- Entity Texture Features: Extra entity texture features for resource packs.
- Euphoria Patcher : A patch/compatibility layer for Euphoria Patches and shader/resource-pack effects.
- Flerovium: Provides client-side rendering/performance optimizations for supported Minecraft rendering paths.
- Immersive Lanterns : Adds more lantern variants and decorative lighting options.
- Iris Flywheel Compat : Makes Create/Flywheel rendering play nicer with Iris shaders.
- Iris Shaders : Shader support. Lets you run shader packs without OptiFine.
- Ixeris: Client optimization that cuts down CPU overhead from input/event polling.
- Lithium: General performance optimization for game logic.
- Lucid Advancements : Replaces the cluttered vanilla advancements screen with a cleaner searchable interface and better progress tracking.
- Mouse Tweaks: Makes inventory mouse controls less tedious.
- Not Enough Animations : Adds third-person animations for actions that normally only have first-person animations.
- Not Enough Crashes : Makes crash reports more useful and easier to understand instead of just dumping a wall of Minecraft screaming at you.
- Packed Packs : Makes managing resource packs and data packs way nicer — profiles, multi-select, drag-and-drop, folders, search, and more.
- Particle Effects : Gives vanilla status/effect particles their own textured particle designs instead of all looking basically the same.
- Polytone: Lets resource packs do fancier color/visual changes.
- Progress Peek : Shows Minecraft loading progress in the OS taskbar so you can see whether it’s actually doing something.
- Punchy: Makes first-person attacks/hand animations feel punchier.
- Reese’s Sodium Options : Adds extra options to Sodium’s settings screen.
- Rolling Tones : Adds/changes the game’s audio cues and musical transitions for a less abrupt sound experience.
- SableEdit : Tools for editing and working with Sable moving structures.
- Sable : The framework behind the pack’s moving structures and physics.
- Selective Bounds : Lets specific block/entity rendering bounds be controlled more selectively so oversized render boxes don’t waste performance.
- Smart Block Placement : Removes vanilla placement delays so you can place blocks much faster, with options for how aggressive it is.
- Smooth Swapping : Makes item/slot swapping animations and transitions smoother.
- Sodium Dynamic Lights : Adds dynamic lighting to Sodium without needing a full shader setup.
- Sodium Extra : Adds a bunch of extra Sodium settings and toggles.
- Sodium : The big rendering optimization mod. Makes Minecraft render a hell of a lot faster.
- Status Effect Bars : Adds bars to status effects so you can see how much time is left at a glance.
- Vapor Trails : Adds vapor/contrail visual effects to movement and flying, especially around Elytra-style flight.
- Voxy : A client-side rendering/LOD system that changes how distant terrain is rendered so you can see WAY farther without rendering every block at full detail.
- WorldEdit CUI : Adds a visual interface for WorldEdit selections so you can actually see what the hell you selected.
- WorldEdit: WorldEdit. Copy/paste entire buildings, flatten stuff, replace blocks, make giant changes without suffering.
- YetAnotherConfigLib : YACL. A library that gives mods standardized config screens and UI controls.
- Zume : Adds a configurable zoom key, basically a cleaner/stronger OptiFine-style zoom.